

DEMO REEL 2019
01 PROFESSIONAL
SOFT SKILLS
Team worker
Find ways to help other in need
Fast learner and intuitive
Troubleshooter and solution finder
Ability to take and give criticism
PERSONAL SKILLS
Creative mind
Respectful
Analytical and organized
Self-reflection | Self-discipline
HARD SKILLS
Level design | Game design
Visual Scripting (Unreal Blueprint)
Unity C# Knowledge
Math, physics and some science basics
Analysis method from University studies
SOFTWARES
Unreal Engine 4
Unity
Photoshop
Blender 3D
Sketchup
3dsMax
Microsoft Office
02 EXPERIENCE
NOV 2018 - JUN 2019
Papercult, Montréal
Level Designer
Making & iterating levels closely with other level designers
Establishing layout and integrating gameplay elements in game levels (AI, Weapons, Interactive object,...)
Creating unique challenges/encounters along the game
Taking care of accessibility & level difficulty for each level
AUG 2016 - MAR 2018
Breaking Walls, Montréal
Technical Level Designer
Making organic level design and building post apocalyptic environment
Designing and programming game systems (3C, Events integration, Fire propagation)
Finding solutions to improve the game with low ressources
Setting up workflow in the engine project and design documents
Working on VR Experience as GD and gameplay programmer
2015-2016
Campus ADN, Montréal
Technical Level Designer (student)
Biomydra, a student game (4 months) :
Building an original game by students
Making a level in collaboration with a level artist
Setup post-prod & documentation with all team.
Programming game systems in C#
Integrating sound FX and music
During 11 months, I learned a lot about game production.
I have acquired :
- a strong capacity to team working.
- many notions of game/level design.
- great skills in C# scripting and prototyping.
2012-2015
University of Montreal, Montréal
Bachelor's degree Cinema and video games studies
During 3 years, I have learn a lot about cinema and video games theories and how to analyse them.