© 2019 by Julien Esposito Napoli. Proudly created with Wix.com

01 PROFESSIONAL

SKILLS
SOFTWARES
Level Design | Game Design
Strong ability in Unreal Blueprint
C# knowledge
Good Communication Skill
Organised and team worker
Anticipate problems and find solutions
Unreal Engine 4
Unity 5
Photoshop
Sketchup
3dsMax
Blender 3D
Microsoft Office
 

I'M

Julien Esposito Napoli

Level designer

"Since I was young, I have always wanted to push

my limits to make video games."

02 PORTFOLIO

PROFESSIONAL WORK

Genre : Action

Position : Level designer

Duration : Nov 2018 / June 2018 (8 months)

Platform :PC | PS4 | Nintendo Switch

Release Date : Summer 2019

MY LATEST WORK. SEE MORE >

03 EXPERIENCE

NOV 2018 - JUN 2019

Papercult, Montréal

AUG 2016 - MAR 2018

Breaking Walls, Montréal

Technical Level Designer

  • Making organic level design and building post apocalyptic environment.

  • Designing and programming game systems (3C, Events integration, Fire propagation).

  • Finding solutions to improve the game with low ressources.

  • Setting up workflow in the engine project and design documents.

  • Working on VR Experience as game designer and gameplay programmer.

2015-2016

Campus ADN, Montréal

Technical Level Designer (student)

 Biomydra, a student game (4 months) :

- Building an original game by students.

- Making a level in collaboration with a level artist.

- Preparing post-prod & documentation with all team.

- Programming game systems in C# and

integrating sound FX and music.

During 11 months, I learned a lot about game production.

I have acquired  :

- a strong capacity to team working.

- many notions of game/level design.

 - great skills in C# scripting and prototyping.

2012-2015

University of Montreal, Montréal

Bachelor's degree Cinema and video games studies

During 3 years, I have learn a lot about cinema and video games theories and how to analyse them.

Level Designer

- Making and iterating levels closely with other level designers.
- Establishing layout and integrating gameplay elements in levels
(AI, Weapons, Interactive object,...).
- Creating several unique challenges and encounters along the game.
- Taking care of accessibility, understanding and level difficulty for each level.

Link to Portfolio
 
 

04 CONTACT

 
(438)-396-5647
julespo3d@gmail.com
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